Our 10 Favorite VR Moments at GDC (In No Particular Order)
Soaring Over Paris as an Eagle
Ubisoft might have been on the VR fence for a while, but their decision to come down and play made Eagle Flight one of the most enjoyable games we saw this week. Essentially playing as an eagle from the Assassin's Creed series' climb-to-the-highest-point missions (though EF isn't related to that franchise), we flew the friendly Parisian skies, using our heads to navigate and our trigger fingers to control speed. And while the solo portions are fun, the 3-on-3 dogfight birdfights are even better—it's only through a mix of in-flight targeting and low-to-the-ground agility that you're able to prevail. Birds of war indeed. —PR
UbisoftDucking a Blitz and Converting a First Down
VR Sports distills a few different sports down to their essential moments—baseball, hockey, basketball—but it's the football portion that made us fans. Hold your hands out to receive a snap, then dart your head around the field looking for an open receiver (they'll be marked in green). Throw the ball and your viewpoint changes around---now you're the receiver, and you hold your hands out to catch what you threw. I don't play Madden and probably never will, but that realistic feeling of desperation, of scanning for an open receiver before you get sacked, was a thrill I'd like to repeat. —CK
Sitting on the Ground and Playing With Toys
Fantastic Contraption is a room-scale game that asks you to build machines to complete increasingly complex objectives—it's wondrous to be able to walk around your budding jalopy, adding structural stability and jousting poles, until it's able to do what you need. But the game isn't just room-scale; thanks to some good thinking from the team at Radial Games, it's also usable at standing-scale, sitting-at-a-desk-scale, and even sitting-on-the-floor scale, in which you're a giant with a virtual Tinker Toy/Capsella set. Bring on playtime.—PR
Radial GamesGazing Out Over the Alps (After Climbing One)
While Crytek's forthcoming The Climb will eventually support motion controllers, it's starting out as a timed Oculus exclusive, which at release means Xbox gamepad only. But free-climbing mountain passes via trigger push doesn't erase the sweaty-palm vertigo you'll feel as you scramble for a handhold, jump to an adjacent rock face, and even dangle by one hand as you re-chalk for a better grip. And when you get to the top of a stage as I did and look out over a stunning vista, you'll be on top of the world—in more ways than one. —PR
Crytek
Firing Musical Notes Into the Mouth of a Giant Hell-Beast
We played a non-VR version of PS4 rhythm game Thumper at Tokyo Game Show and came away mighty impressed with its intense musical beat-matching action. The VR version, though? That's like riding Space Mountain on LSD. The craziest part was the final boss fight, in which the scary demon-face that fires volleys of notes at you becomes, in virtual reality, a massive fire-and-brimstone creature emerging from the maw of hell itself and towering over you. —CK
Drool LLCScaling an Ice Wall
Even though Edge of Nowhere is a third-person game, it felt a lot like it was me climbing up its massive walls of ice. Probably because the pulled-back camera lets me see the vertiginous drops and the dizzying heights. Getting to the top of one of these walls, coming over the edge and finally seeing what's up there is a thrilling sensation, doubly so because this is a horror game and there's a possibility that grotesque Lovecraftian monsters are up there to ruin the vistas. —CK
Insomniac Games
Making a Smoothie
I harbor a secret desire to be a short-order cook. Job Simulator lets me live that dream, in a world of robots with unorthodox desires. Pull the ticket off the clip, get out the blender, add in a variety of ingredients like steak and plums---you're a robot cooking for robots, so nobody much cares about the specifics---and serve it up, ringing the bell for service when you're done. The combination of Oculus Touch controllers and room-scale VR makes for an engrossing, hilarious cooking competition. —CK
Owlchemy LabsSlicing a Robot in Half With a Katana
The advent of tracked controllers means that VR will finally bring us away from the clumsy metaphors of conventional gamepads. (Good riddance, buttons!) It's tough to imagine a better use case than Survios' co-op shooter Raw Data, in which Vive controllers become everything from laser pistols to crossbows to shotguns—and even, when you're out of ammo, a katana you pull out of the harness on your back to cut down that robot who's bearing down on you. —PR
Survios
Finally Firing Up a Freakin' Lightsaber
Valve and ILM have teamed up to create Trials on Tattooine, a Star Wars-themed VR demo that lets you do what motion controllers were meant to: Deflect Stormtrooper bolts with a lightsaber. R2-D2 pops in to hand you the iconic weapon, but the coolest moment by far is that sense of anticipation when you’re about to press the button on the Vive controller that will cause the blade to extend out with that glorious pssssh sound. And it does, and you wave it around to hear it go wommm, and you now know that true happiness is possible. —CK
ILMxLABGoing Old-School With a Twist
Back when a quarter could buy you a videogame, I had a weakness for Block Out, a top-down, three-dimensional twist on Tetris. Kokoromi—a four-person team that includes Fez's Phil Fish—must have loved it too, because Superhypercube brings that spatial-disgracial smackdown to Playstation VR. Sony's ability to render and map a Dualshock 4 controller in virtual space is much needed here, and plays perfectly into the game's neon-drenched ’80s aesthetic. —PR
Kokoromi Games