Not surprisingly, VR was everywhere at the big E3 Expo in LA last week. You could explore one frightening house of horrors after another, appear in Final Fantasy, and even play Batman (which wasn't nearly as cool as it sounds). Some of the VR experiences left us breathless, while others had us wishing we'd never left the real world. Herein, the highlights and lowlights of head-mounted entertainment at E3.
I love escape rooms, and that’s sort of what this PlayStation VR game is---you awake in a room to find that a mysterious puzzle box has been placed on your hands. Your mission is twofold: First, to press every button on the controller and figure out what the function of the puzzle box actually is; then to use the objects in the room in conjunction with the box to solve the puzzle. What we saw so far was very clever, requiring some lateral thinking that’s (ahem) a little out-of-the-box. Really looking forward to this one. —CK
Based on the long-running series of chaotic FPS games, this rail shooter demo for Oculus froze me in place, a gun in each hand, shooting gnarly beasts and distant snipers. I can't say I had a great time: the guns weren't accurate, the enemy design was dull, and the trailer they had me playing in wasn't air conditioned. After a few minutes raining intermittent fire on Sam's foes in some sort of faux-Aztec temple courtyard, I needed a nap. —JM
“This game feels like 2001, in a good way,” I said after my demo. The third-person action game from Insomniac for Oculus Rift puts you in the loincloth of a tribal warrior who can transform into an anthropomorphic tiger, and the game’s about messing people up real bad in melee combat. It's the sort of game we played a lot on the PlayStation 2, but not so much anymore. Go for it if you thought Lucky’s Tale needed more decapitations. —CK
Another Oculus exclusive developed by Insomniac, this is a first-person player-versus-player game about magician’s duels. You can throw fireballs and other such spells, create magic shields in front of yourself, and warp around an arena—all while another player is trying to do the same thing to you. It’s sort of a rock-paper-scissors game of watching your opponent’s spellcasting, countering with the right move, and trying to get one over on them while they’re distracted. —CK
All Martian reds and vicious aliens, Farpoint is an attempt to translate a traditional first-person shooter experience to PlayStation VR. (We covered a very early version of it last year.) You control the game with something that feels a bit like a light gun---a peripheral into which a PlayStation Move controller slots to form a backbone and a trigger button. You look around with your eyes and move with an analog stick. It's a compromise between VR and traditional game design that halfway works. Old shooter ideas feel a bit clumsy in this context, even a little exhausting, but I'm glad someone is trying to keep the monster shooting dream alive. —JM
To be honest, I don’t know if Warner’s Batman VR experience was a highlight. It was a fairly simple VR demo that let you use PlayStation Move motion controllers to put on the Batsuit, shoot a grappling hook, throw Batarangs, etc. The gameplay involves scanning evidence to replay crime scenes and look for more evidence. Intriguing, but the E3 demo was busywork that didn’t require much thought and didn’t do anything special with the VR aspect. Count me as “on the fence.” —CK
This Oculus Rift exclusive from Twisted Pixel is probably the best game that I’ll never, ever play. It's a chiaroscuro horror game stars you as an old man trapped in a psychotic hospital. Jump scares, dead bodies, murderous dolls, jump scares, mysteries, and jump scares abound. Did I mention jump scares? I’m fortunate to say that I did not literally defecate onto the show floor at E3, because that would have been expensive to clean up. The graphics are beautiful, the scary bits truly inspired, the pacing exquisitely terrifying. It’s just difficult for me to enjoy VR when I’m in the fetal position. —CK
Okay, this is weird, but when we went to Capcom for our E3 appointment, they didn't schedule any time for us to play Resident Evil 7. Maybe we're better off? The early demo cut for the new survival horror game is promising, subtle in a way that Capcom's landmark survival horror series hasn't been for some time, but in all the talk I've heard about the VR version, I've only heard one thing: it'll make you nauseous. A legion of seasoned games journalists, VR fans, and horror aficionados went into Capcom's VR demo booth; a lot of them came out wanting to separate themselves from breakfast. Here's hoping they fix that before the release date in January. —JM
While we’re waiting for the crowdfunded Psychonauts 2, here’s a PlayStation VR game that bridges the story gap between Double Fine’s 2005 classic and its eventual sequel. Call it a “look-and-click adventure game”: Sitting in different environments, you use psychic powers like telekinesis (or just straight up setting things on fire) to solve puzzles and help rescue your psychic friend’s dad. By getting in the heads of other characters, you can access stuff you couldn’t before. —CK
This PlayStation VR mini-game was greeted with wild applause at the Sony press conference, but the real thing was, not to put too fine a point on this, a raging dumpster fire. I don’t know what you think of when you think “Final Fantasy,” but “hastily-designed slapdash first-person shooter” really should not be it. Please enjoy five minutes of mindlessly pressing a trigger. This sort of cynical anything’s-good-as-long-as-it’s-VR design will hurt PlayStation VR, not help it. --CK
Perhaps what virtual reality designers need to do is stop trying to recreate big-budget open-world videogames in VR and go back to something simple, like Pong. The most fun I had with VR at E3 was playing this flying disc-tossing game in which you tend your own goal by moving back and forth. Although I was standing still, my body was convinced that I was actually moving. It’s the only E3 game I tried to go back and play again after my appointment. —CK