Inside Star Trek Beyond’s Amazing Visual Effects
Released on 07/26/2016
(“Sabotage” by Beastie Boys)
We got no ship.
(loud crashing)
No crew.
How are we going to get out of this one?
[Spock] We will find hope in the impossible.
Well, at least I won't die alone.
(transporter jingles)
Well, that's just typical.
Hi, I'm Mike Seymour from fxguide.com for Wired.
For 50 years, fans have enjoyed the Star Trek universe,
and a near constant in all that time
has been the crew's home in space
on the Starship U.S.S. Enterprise, NCC-1701.
Of course, the Enterprise has not always
actually been that well-treated,
and we count about nine that have appeared on the screen.
The visual effects in the new film
are headed by Double Negative in London
who did quite a lot of the exterior work that you see.
They were helped out by Atomic Fiction
who did about 350 shots, and many of those
were building out the inside of the Enterprise.
The job of making the Enterprise is an interesting one.
The team wanted to be faithful
to the history of the franchise,
but they're also operating in an environment
where they absolutely knew that
the fans would be pulling apart every detail.
Ryan Tudhope and Kevin Baillie supervised the work
of building up much of the interior of the ship
which included new areas such as the manual release room
and the new engineering spaces,
the previous engineering room in the film Into Darkness
having actually been shot in a real brewery.
As the ship would be ripped apart
and we'd see inside it in graphical new ways,
the team had to work out all the internal logic and layout,
the construction, where everything went.
There are thousands of things,
including thousands of screens
in front of almost every crew member.
An enormous amount of work goes into
making a believable, working Enterprise.
For example, every one of those screens
needs to be filled with something that kind of makes sense,
though, of course, it's completely made up.
It needs to have a logic that is
understandable while not being distracting.
The audience needs to see these screens
and believe that they are of that world
even though they have no idea what they do.
Display graphics gets almost no credit in feature films,
but it's actually a really important area,
and there is an entire design team
responsible for doing them.
The lead designer on Beyond was Gladys Tong
of G Creative Productions in Vancouver.
She heads up an on-set playback and design team
that produces all of those graphics,
from the practical archive screens
to the nebular holograms that the team walk around.
These are all designed by G Creative
and then handed over to companies like Atomic Fiction
as still, flat art, and they then
animate them and bring them to life.
The secret in making environments in the Enterprise
or just graphics on a prop is to respect the culture.
In a sense, these are all historical items
reflecting both the fictional
and filmic federation ancestry of the last 50 years.
There's a kind of a D.N.A., and the science and engineering
has to respect that sense and the world that it inhabits.
Of course, this all starts with the concept art
that works out the looks that the team builds from.
So much of the Enterprise is, of course, digital
or done with digital set extension,
but the work doesn't stop there.
In fact, there's a lot of character work, as well.
(loud explosion)
[Krall] This is where the frontier pushes back.
When the aliens attack and board the Enterprise,
almost all the aliens apart from Krall himself
are in fact, C.G. characters.
There were stunt men filmed on set to give eye lines,
but then Atomic Fiction digitally replaced all those actors
with fully-C.G. aliens.
(loud crash)
Now, this is all happening while
the principal plate photography is being filmed
on giant motion-control, multi-access gimbals.
So, the set extension, which was already quite hard
was made even more difficult by adding in
a large number of digital characters to the scenes.
Well, it's great to see the Enterprise back on screen in
this thirteenth Star Trek feature film, Star Trek Beyond.
Don't forget, please subscribe
for more behind-the-scenes action.
I'm Mike Seymour, for Wired.
(“Sabotage” by Beastie Boys)
Starring: Mike Seymour
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